Post by Ninja on Mar 2, 2013 22:23:15 GMT -5
This is a semi-PVP (player-vs-player RPG. You will need to fight and strategize to survive, and you won't always be safe. Sometimes animals that are bigger or more desperate than you will attack, and if you don't flee, you'll have to fight. It's not all win/lose though- any animal that participates int he fight/hunt, weather they survive or not, earns it's player points that you can use in the store. This includes revives, which allow you to resurrect a dead character.
So, let's get on with the explanations, shall we?
First off, any open thread can be turned into a hunting/fighting thread, so you've been warned. Secondly, it's important that you remember not to powerplay- we will dock points for unrealistic or unfair playing.
FIGHTING
- A thread turns into a fighting thread the moment the first physical attack is launched (verbal spats dont count).
-You will be allowed two dodges each to use at your disposal, and the fight will carry on until a judging staff members calls it.
- You win a fight by;
So, let's get on with the explanations, shall we?
First off, any open thread can be turned into a hunting/fighting thread, so you've been warned. Secondly, it's important that you remember not to powerplay- we will dock points for unrealistic or unfair playing.
FIGHTING
- A thread turns into a fighting thread the moment the first physical attack is launched (verbal spats dont count).
-You will be allowed two dodges each to use at your disposal, and the fight will carry on until a judging staff members calls it.
- You win a fight by;
- Writing Realistically
- Making your attacks and injuries clear for Staff to understand
- At the end of all fights, the judging staff member will tally up the injuries (animals start at 100% health and lose points for every wound received). Whoever has the most health left at the end of the battle is victor.
HUNTING
- Unlike Fighting threads, there are no set moves for Hunting threads. HOWEVER, if the prey chooses to stand it's ground and fight instead of fleeing, a Hunting thread can become a Fight thread.
- A predator will stalk/attack it's prey. Being unrealistic/unfair will cause points to be docked- not every rabbit is going to hear/smell its attacker coming, and not every attacker is going to be 'coincidentally' stationed in the bushes right next to thier prey)
- Staff will monitor all Hunting threads they are alerted to. If the predator is unable to catch it's quarry in a certain amount of time, the thread will be considered a fail, and no points will be rewarded- so basically, the prey will escape. If the predator manages to catch it's prey, then it will be considered a success and points will be rewarded to both /all participating parties.